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    <td width="286" height="13"><b><p align="left"><font size="3" face="Arial">Paul Pfeiffer</font></b></td>
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    <td width="99" height="90" valign="top"><p align="center"><a href="PPfeiffer.jpg"><font
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    <p align="left"><font face="Arial"><font size="1"><i>John 3:16, 2000</i></font><br>
    <font size="1">Digital video</font><br>
    <font size="1">Courtesy of the artist</font></font></td>
    <td width="286" valign="top"><font size="2">&nbsp;<p><font face="Arial">Paul Pfeiffer was born
    in Honolulu, HI, in 1966 and came to New York in 1990. Solo shows have been organized at
    Duke University Museum of Art, Charlotte,NC (2000) and The Project, New York (1998). His
    work has been featured in group shows at the Whitney Museum of American Art, New York
    (2000), The Museum of Contemporary Art, Chicago (2000), Greene Naftali Gallery, New York
    (1999) and Art In General, New York (1999).</font></font></p>
    <p><font size="2" face="Arial">You may contact the artist at<br>
    <a href="mailto:pfeiffer_greaterny@hotmail.com">pfeiffer_greaterny@hotmail.com</a></font></td>
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    <td width="286" height="58"><font size="2">&nbsp;<p><font face="Arial">&quot;JOHN 3:16</font></p>
    <p><font face="Arial">Found NBA video footage is digitally enhanced and re-edited to track
    the motion of the ball-in-play. The seeming fluidity of the image belies the painstaking
    nature of the production process: over 5000 individual video frames have been enlarged and
    repositioned to create the moving image.</font></p>
    <p><font face="Arial">POLTERGEIST</font><br>
    <font face="Arial">laser-fused polyamide powder, wood, glass, and linen</font></p>
    </font><p><font size="2" face="Arial"><em>Poltergeist</em> is at once a sculptural,
    digital and filmic object. The title of the piece is borrowed from the 1986 Spielberg tale
    of the suburban uncanny, in which the presence of ghosts is manifested through the
    mysterious rearrangement of common household furniture. This filmic evidence of ghostly
    activity has been translated into digital code using 3D modelling software. The
    computer-simulated object is then &quot;printed out&quot; in miniature using a process
    called stereolithography, in which a laser fuses together particles of plastic dust in
    layers 1/1000 of an inch thick. The laser builds up the dust layer by layer to form a
    seemingly familiar object.&quot;</font></p>
    <p>&nbsp;</p>
    <p><font size="2" face="Arial"><strong>Catalogue Essays from the Writing Project</strong></font></p>
    <p><font size="2" face="Arial">New essays will be posted as they are submitted and
    selected.</font></td>
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