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<title>Simon Henwood</title>
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    <td COLSPAN="9" BGCOLOR="#000033"><p align="center">&nbsp;</p>
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        <td><p align="center"><font size="4" face="Arial" color="#FFFFFF"><strong>Simon Henwood</strong></font></p>
        <p>&nbsp;</td>
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        <td><font face="Arial" size="2" color="#FFFFFF">For me, traditional cell and stop-motion
        animation has always been about making the physically impossible believable. Dinosaurs,
        talking mice, or whatever one can imagine. Now, CG animation is striving to copy reality
        by making a perfect computer generated human being. This obsession to make an accurate
        copy of nature is a major driving force in software development. The application of a
        truly successful result would certainly justify the scale of investment. CG&#146;s other
        potentials (with only a handful of truly outstanding exceptions) have only been explored
        in advertising or the film effects industry. The results generally date very quickly and
        are mostly unimaginative and devoid of an individual touch.</font><p><font face="Arial"
        size="2" color="#FFFFFF">The major theme of my work is childhood. I have always loved
        cartoons and <em>Johnny Pumpkin</em> is about making a cartoon in that tradition without
        the usual constraints of a broadcaster&#146;s slot. It&#146;s also about respecting the
        traditions of the medium while making full use of the technology at the time. </font></p>
        <p><font face="Arial" size="2" color="#FFFFFF">With animation, one has to be completely
        committed to the whole process to gain a result. Initially, I liked the idea of developing
        2D drawings into their CG counterparts, and then seeing them come alive. After I got over
        this stage, I found that the real challenge was about the strength to make choices. The
        decisions involved are nothing like any other medium I have worked in as an artist. To
        keep the individual vision meant that I had to continually learn processes and new
        languages just to effectively communicate with the animators. Though I have directed film
        and made traditional animations in the past, CG practically demands a commitment to the
        very air the characters breathe. </font></p>
        <p><font face="Arial" size="2" color="#FFFFFF">Good character animation, like a good
        comic, only ever works if you apply real attention to every aspect of structure and
        detail. Maintaining this without losing the spontaneity of the idea is the challenge.
        Making it look easy is in the mastering, and mastering it is a life long commitment.</font></td>
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