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<title>Paul Johnson</title>
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        <td><p align="center"><font size="4" face="Arial" color="#FFFFFF"><strong>Paul Johnson</strong></font></p>
        <p>&nbsp;</td>
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        <td><font face="Arial" size="2" color="#FFFFFF">I never thought of my work as animation. I
        build the computers/projectors, so, in terms of process, I always have thought of the
        animation as integral to the piece. It is more an issue of what the technology can produce
        versus what people can see. </font><p><font face="Arial" size="2" color="#FFFFFF">When I
        first started building projectors, it struck me that most audiences were completely blind
        to what most artists made. I desperately wanted to make something that people could see.
        People breeze in and out of galleries in seconds, even in a very good painting show.
        However, there is some-thing about a moving image that hooks people, and when the imagery
        alludes to the technology, it is even more compelling. The computer has made animation
        better. Since the computer operates within a perpetual program loop, moving imagery is
        only natural. As a matter of fact, if the imagery isn&#146;t moving it means something is
        wrong. On the computer, the &quot;animation&quot; is just a metaphor for the data. How we
        understand the technology and its uses depends on the interfaces we build for them.</font></p>
        <p><font face="Arial" size="2" color="#FFFFFF">I am showing a cross-section of projectors
        and gaming devices I&#146;ve built since 1995. There will also be several browsers to view
        web content by other artists. My first projectors have a kind of documentary/abject look
        to them. The videos were of large commercial spaces shot so they appeared rough &#150;
        sometimes like war footage. Next, I started building smaller projectors out of flashlights
        because I wanted people to have an intimate experience of the work. The videos made more
        and more use of computer animation until I wound up building computers instead of
        projectors... although I still build projectors. There are really two levels of meaning in
        the work. The first is about the devices, to perform a task they never were intended to
        do: bricolage. The second level dovetails with the first but addresses con-tent specific
        to each piece. The animation will accentuate the physical nature of the piece but will
        open up to a theme. I try to prompt very basic questions without explicitly asking them.
        In a way, the piece is an operational manifestation of concept... some algorithm of
        consciousness moments away from being ponderous, when the disparate components which
        comprise the work would disappear within a new entity&#133;</font></td>
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