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<title>Jennifer and Kevin McCoy</title>
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    <td COLSPAN="9" BGCOLOR="#000033"><p align="center">&nbsp;</p>
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        <td><p align="center"><font size="4" face="Arial" color="#FFFFFF"><strong>Jennifer and
        Kevin McCoy</strong></font></p>
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        <td><font face="Arial" size="2" color="#FFFFFF">Our current work involves creating
        classification systems for popular narrative material. This material can be found in film,
        television, and literature. In some ways, animation is a very condensed form of narrative
        language in that each movement, set piece, or camera angle is drawn by the artist &#150;
        nothing is accidental or incidental. This form also allows the maximum flexibility for
        creating the story&#146;s structure. The animation artist can make a huge narrative leap
        or impossible effect within just a few frames. For these reasons, our analysis of the
        cartoon format was very different than working with our other projects that examined live
        action material. For <i>Every Anvil</i>, we have created a database of extreme or violent
        gestures from Warner Brothers Looney Tunes cartoon classics. The process for the piece
        involves the meticulous dissection and analysis of over two thousand shot sequences. These
        sequences are then repackaged into categories like &quot;every big hammer&quot; or
        &quot;every speed cloud&quot; that the viewer may select and play. In some ways, the
        result is scrambled, in other ways it is highly ordered according to the logic of the
        database. Like fairy-tales, these cartoons employ formulas or archetypes of human behavior
        that make up the vast majority of narrative storytelling: hero vs. villain, intellect vs.
        strength, etc. These cartoons and fairytales constitute many of our earliest experiences
        with narrative. In <i>Every Anvil</i> we are interested in focusing on these formulas and
        on the brilliant animation techniques that bring them to life.</font><p><font face="Arial"
        size="2" color="#FFFFFF">A computer database can be presented in many forms. Often, it is
        hidden behind an interface from which the user makes choices and conducts searches. For <i>Every
        Anvil</i>, we decided to visualize the database. This visualization involves presenting
        &quot;kits&quot; which combine the playback mechanism (screen, player, speakers) with the
        media database. At a glance, one can see the whole range of categories available. In our
        work, these &quot;media objects&quot; represent a hybrid space between television and
        computers. They offer some of the interactivity of the computer and use the logic of the
        database to examine previous forms of cultural work.</font></td>
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