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<title>Possible Worlds</title>
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        <td><p align="center"><font size="4" face="Arial" color="#FFFFFF"><strong>Possible Worlds</strong></font></p>
        <p>&nbsp;</td>
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        <td><i><font face="Arial" size="2" color="#FFFFFF">R/L,</i> an interactive multi-media
        installation, is a meditation on the schism between what we envision and what we see. <i>R/L</i>
        explores the dichotomy between utopian idealism vs. private realities, ideal public spaces
        vs. the dystopian function of real spaces. A kind of &quot;Waiting for Godot&quot; meets
        Calvino&#146;s &quot;Invisible Cities.&quot;</font><p><font face="Arial" size="2"
        color="#FFFFFF">The installation presents a pair of animated characters who live in a
        tiny, abject world. We are voyeurs into the lives of these characters who behave as people
        do when they are alone and unwatched. They sit, they chitchat, they drink, they smoke,
        they pick their noses. Their conversations are filled with the mundane banalities and
        arguments that occur between couples who have too little to say &#150; all of which
        reveals the small details that make up the fabric of everyday life. Viewers are encouraged
        to stay and hang with these characters for a while. Viewers&#146; movements trigger
        sensors placed throughout the room. The viewers&#146; behavior, then, is fed into a
        computer and processed so the characters respond to the stimuli in their environment. Thus
        the animated spectacle is composed on the fly, different for each viewer.</font></p>
        <p><font face="Arial" size="2" color="#FFFFFF">In real life we all live in small worlds,
        real worlds, with boredom, warts, problems and chaos yet we dream of the other ones,
        better ones &#150; worlds that are so much better that they wouldn&#146;t allow people
        like ourselves to inhabit them.</font></p>
        <p><font face="Arial" size="2" color="#FFFFFF">In <i>R/L,</i> the interactive relationship
        between the viewers and the animated characters is crucial. So is the interactive musical
        score that surrounds the piece which is based on John Cage&#146;s Time Bracket Notation.
        Cage&#146;s number pieces are a manifestation of &quot;interactive&quot; music &#150;
        control of the musical experience is shared between composer and performer and changes
        with each performance. The &quot;open window-ness&quot; of John Cage&#146;s Number Pieces
        captures the coincidental nature of the individual and their environment&#133; itself a
        kind of live self-performing experience.</font></td>
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