<html>

<head>
<meta name="GENERATOR" content="Microsoft FrontPage 3.0">
<title>Special Projects Fall 2000</title>
</head>

<body bgcolor="#FFFFFF">
<script lang="javascript"><!--
var men = new makeArray(16);


for (var p=1; p<= 16; p++){
men[p] = new Object;
men[p].src = "../men"+p+".gif";}




function makeArray(n){
		this.length = n
		for (var x=1; x<= n; x++){
			this[x]=null;
		}
		return this
}
// -->
		</script>
<div align="center"><center>

<table border="0" cellpadding="0" cellspacing="0" width="536">
  <tr height="58">
    <td width="119" height="58" valign="top"><a href="../main.html"><img src="../logo.gif"
    width="119" height="58" border="0"><br>
    </a><a href="../current.html" onmouseover="pic(8,'m1')" onmouseout="pic(1,'m1')"><img
    src="../men1.gif" width="119" height="27" border="0" name="m1"></a><a href="../gen.html"
    onmouseover="pic(9,'m2')" onmouseout="pic(2,'m2')"><img src="../men2.gif" width="119"
    height="27" border="0" name="m2"><br>
    </a><a href="../tours.html" onmouseover="pic(10,'m3')" onmouseout="pic(3,'m3')"><img
    src="../men3.gif" width="119" height="27" border="0" name="m3"><br>
    </a><a href="../studio.html" onmouseover="pic(11,'m4')" onmouseout="pic(4,'m4')"><img
    src="../men4.gif" width="119" height="27" border="0" name="m4"><br>
    </a><a href="../edu.html" onmouseover="pic(16,'m8')" onmouseout="pic(15,'m8')"><img
    src="../men15.gif" width="119" height="27" border="0" name="m8"></a><br>
    <a href="../proj.html" onmouseover="pic(12,'m5')" onmouseout="pic(5,'m5')"><img
    src="../men5.gif" width="119" height="27" border="0" name="m5"><br>
    </a><img src="../men6h.gif" width="119" height="27" border="0" name="m6"><a
    href="../press.html" onmouseover="pic(13,'m6')" onmouseout="pic(6,'m6')"><br>
    </a><a href="../store.html" onmouseover="pic(14,'m7')" onmouseout="pic(7,'m7')"><img
    src="../men7.gif" width="119" height="27" border="0" name="m7"></a></td>
    <td width="417" rowspan="2"><b><div align="center"><center><table border="0"
    cellpadding="0" cellspacing="2" width="377">
      <tr>
        <td></b><i>&nbsp;<p><font face="Arial" size="4"><strong>Special Projects Program, Fall 2000</strong></font></i></p>
        <p align="center"><strong><font face="Arial" size="2">September 1 &#150; November 31, 2000</font></strong></p>
        <p><font face="Arial" size="2">(Long Island City, NY, September 10, 2000). -- From
        September 17 through November 2000, P.S.1 will present Special Projects by <b>Haluk
        Akakçe, Elisabetta Benassi, Slater Bradley</b>, <b>Thierry Fontaine, </b>and<b> Marc
        Lester Yu</b>. The P.S.1 <i>Special Projects Program</i> showcases the work of artists
        distinguished by the site-specific, process-oriented or audience-interactive nature of
        their work. Each year, 12 artists have the opportunity to develop and present a newly
        created project. Throughout the program period, artists work with their studio doors open
        to the public, allowing for an opportunity of exchange between artist and audience. As a
        new aspect of the <i>Special Projects Program</i>, writers are welcomed to contribute
        their responses to the work. Selected submissions are published on P.S.1&#146;s website
        (www.ps1.org) and are made available to visitors on site.</font></p>
        <b><p><font face="Arial" size="2">Special Projects Artists: September &#150; February 2000</font></p>
        <p><font face="Arial" size="2">Haluk Akakçe</b> (b. 1970, Ankara, Turkey)<br>
        Artist Haluk Akakçe outlines the dramas of human interaction in both his video
        installation, &quot;Measure of All Things,&quot; (2000) and a wall drawing trilogy. The
        video is a cycle of scenes that describe the basic human desire for ultimate freedom and
        the (perverse) solution generated with the birth of information technology. It contrasts
        our current idea of paradise - a technological simulation, with the historical analogy of
        paradise - mythical or religious. </font></p>
        <p><font face="Arial" size="2">Similarly, Akakçe&#146;s wall drawing presents the viewer
        with the staging of a room transformed by a dialogue between two images. A man and a woman
        mirror each other in a conversation that is also the title of the work: &quot;You think
        you mean all things to me, and you own me, maybe so; but remember I did not ask for this
        to happen and I will do my best not to let you in the space between my ears.&quot; As the
        dialogue evolves in the form of a trilogy, so the room itself will be shaped by the
        conversation. The second episode will be installed on October 15, and the final episode
        will appear November 19th.<br>
        <a href="../writers/index.html">Submit an essay on this artist!</a></font></p>
        <b><p><font face="Arial" size="2">Elisabetta Benassi</b> (b. 1966, Rome, Italy)<br>
        Italian artist, Benassi presents &quot;You&#146;ll Never Walk Alone,&quot; a video
        informed by movie director Pier Paolo Pasolini&#146;s ideas about the disorientation
        suffered by individuals in an age of unclear ideological discourse. In this filmic and
        fictional video, she plays soccer with Pasolini. Through the action of the game, their
        identities meet, overlap, split and are exchanged. The video unfolds the realm of memory,
        dreams, and intimacy as a result of Benassi&#146;s oneiric images and the shifting sound
        of the crowds and Pasolini&#146;s soundtrack from his film &quot;Uccellacci e
        Uccelini&quot; (1966).<br>
        <a href="../writers/index.html">Submit an essay on this artist!</a></font></p>
        <b><p><font face="Arial" size="2">Slater Bradley</b> (b. 1975, San Francisco, CA)<br>
        In his video, &quot;Inside a Times Square Burger King Where the Soundtrack is Being Played
        Backward&quot; (2000), Slater Bradley happens upon a subtle and presumably accidental
        moment when the piped-in music at Burger King is playing in reverse. Bradley uses this
        discovery to further indicate the absurdity of daily life.</font></p>
        <p><font face="Arial" size="2">The works of Slater Bradley are awkward and decidedly
        amateur in appearance. They seem to document chance occurrence, melding fact with invented
        fictional scenarios, to produce a mock <i>cinema verité</i>. <br>
        <a href="../writers/index.html">Submit an essay on this artist!</a></font></p>
        <b><p><font face="Arial" size="2">Thierry Fontaine</b> (b. 1969, Saint-Pierre, La
        Réunion)<br>
        Thierry Fontaine lives and works in the French island of La Réunion off the eastern coast
        of Africa. His photographs document actions that explore the isolation and estrangement he
        experiences in nature and in the world. His work is a continuous research in portraiture
        and self-portraiture. He never completely reveals his face and body, instead he covers
        them with clay and other materials. The duality of his work emerges from the ambivalence
        between exhibitionism and concealment of identity. The photographs document the artist as
        a living sculpture and reverse the exoticist paradigm of portrayal of
        &quot;otherness.&quot;<br>
        <a href="../writers/index.html">Submit an essay on this artist!</a></font></p>
        <b><p><font face="Arial" size="2">Marc Lester Yu</b> (b. 1979, Manila, The Philippines)<br>
        Marc Lester Yu creates performance-based installations in which he manifests personal
        memory through materiality, using vinyl as a suggestion of anonymous skin. Yu believes
        that when people engage and interact physically in his work a metaphorical shift occurs,
        allowing for political, social, and mental change. For P.S.1, Yu coaches the audience in a
        hybrid game of dodge-ball. In one room, the artist and the audience wear special
        constrictive clothing making it difficult to avoid the ball; in the other room, visitors
        cheer and jeer as if in a stadium setting. Due to the nature of the clothing the
        players&#146; movement is restricted and brining to light the contradictions of childhood
        games and their resulting psychic and emotional states.<br>
        <a href="../writers/index.html">Submit an essay on this artist!</a></font></p>
        <p><font face="Arial" size="2">P.S.1&#146;s Special Projects Program is made possible in
        part by the New York City Department of Cultural Affairs. Mark Lester Yu&#146;s
        participation is made possible by the Jerome Foundation. Thierry Fontaine is sponsored in
        part by L&#146;AFAA.<br>
        </font></td>
      </tr>
    </table>
    </center></div><p align="center"><a href="../current.html"><font face="arial,helvetica"
    size="2">BACK</font></a> </td>
  </tr>
</table>
</center></div>
</body>
</html>
